Professional Projects
THIS IS NOT A DRILLPlatform: Mobile (iOS & Android)
Engine: Unity C# Role: Gameplay Programmer Team: Drillbit Studios - 8 people Date & Duration: Fall 2018 to Spring 2020 External Links: App Store, Google Play, Website, Twitter |
One Run DungeonPlatform: Windows (Itch.io, Steam Greenlight)
Engine: Unity C# Role: Gameplay Programmer Team: One Hit Wizard - 8 people Date & Duration: Fall 2016 to Spring 2017 External Links: Itch, Steam Greenlight |
Side Projects
Platform: Windows (Itch.io)
Engine: Unity C# Role: Solo Project Date & Duration: December 2020, Weekend Game Jam External Links: Itch, Source Code, Game Jam Submission |
Platform: Windows (Itch.io)
Engine: Construct 3 Role: Solo Project Date & Duration: May 2018, Month-Long Game Jam External Links: Itch |
About MeI am an independent game developer and recent graduate of Indiana University's Computer Science and Game Design programs. I am also a co-founder of the indie game development team Drillbit Studios.
I've wanted to be a game developer ever since I first found out it was a real job. When other kids wanted to play games, I wanted to make them. In order to make this dream a reality, I learned how to code and I got to work. Now, I have experience with a variety of game engines, programming languages, and development disciplines. |