Professional Projects
THIS IS NOT A DRILLPlatform: Mobile (iOS & Android)
Engine: Unity C# Role: Lead Gameplay Programmer Team: Drillbit Studios - 8 people Date & Duration: Fall 2018 to Spring 2020 External Links: App Store, Google Play, Website, Twitter |
THIS IS NOT A DRILLPlatform: Mobile (iOS & Android)
Engine: Unity C# Role: Lead Gameplay Programmer Team: Drillbit Studios - 8 people Date & Duration: Fall 2018 to Spring 2020 External Links: App Store, Google Play, Website, Twitter |
One Run DungeonPlatform: Windows (Itch.io, Steam Greenlight)
Engine: Unity C# Role: Gameplay Programmer Team: One Hit Wizard - 8 people Date & Duration: Fall 2016 to Spring 2017 External Links: Itch, Steam Greenlight |
Side Projects
Tetrisweeper
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Help Me, I'm Upside Down!
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Tetrisweeper
Platform: Windows (Itch.io)
Engine: Unity C#
Role: Solo Project
Date & Duration: December 2020, Weekend Game Jam
External Links: Itch, Source Code, Game Jam Submission
Engine: Unity C#
Role: Solo Project
Date & Duration: December 2020, Weekend Game Jam
External Links: Itch, Source Code, Game Jam Submission
Help Me, I'm Upside Down!
Platform: Windows (Itch.io)
Engine: Construct 3
Role: Solo Project
Date & Duration: May 2018, Month-Long Game Jam
External Links: Itch
Engine: Construct 3
Role: Solo Project
Date & Duration: May 2018, Month-Long Game Jam
External Links: Itch
About MeI am an independent game developer and graduate of Indiana University's Computer Science and Game Design programs. I am also a co-founder of the indie game development team Drillbit Studios.
I've wanted to be a game developer ever since I first found out it was a real job. When other kids wanted to play games, I wanted to make them. In order to make this dream a reality, I learned how to code and I got to work. Now, I have experience with a variety of game engines, programming languages, and development disciplines. |