Jesse Riggins
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    • THIS IS NOT A DRILL
    • Astro Parcel Service
    • One Run Dungeon
    • Side Projects >
      • Tetrisweeper
      • Help Me, I'm Upside Down!
      • e-Learning Software
  • Dev Blog
    • TINAD: Stacking Blocks
    • TINAD: UI/UX Design
    • Tetrisweeper Devlog
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Jesse Riggins

Gameplay Programmer

Professional Projects

THIS IS NOT A DRILL​

Platform: Mobile (iOS & Android)
Engine: Unity C#
Role: Lead Gameplay Programmer
Team: Drillbit Studios - 8 people
Date & Duration: Fall 2018 to Spring 2020
External Links: ​App Store, Google Play, Website, Twitter
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The Astro Parcel Service

Platform: Windows (Steam)
Engine: Unity C#

Role: Gameplay Programmer
Team: Vixen's Ludum - 14 people
Date & Duration: Summer 2019 to Spring 2020​
External Links: Steam, Itch, Twitter

THIS IS NOT A DRILL​

Platform: Mobile (iOS & Android)
Engine: Unity C#
Role: Lead Gameplay Programmer
Team: Drillbit Studios - 8 people
Date & Duration: Fall 2018 to Spring 2020
External Links: ​App Store, Google Play, Website, Twitter
​
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The Astro Parcel Service

Platform: Windows (Steam)
Engine: Unity C#

Role: Gameplay Programmer
Team: Vixen's Ludum - 14 people
Date & Duration: Summer 2019 to Spring 2020​
External Links: Steam, Itch, Twitter

One Run Dungeon

​Platform: Windows (Itch.io, Steam Greenlight)
Engine: Unity C#
Role: Gameplay Programmer

Team: One Hit Wizard - 8 people
Date & Duration: Fall 2016 to Spring 2017
External Links: Itch, Steam Greenlight
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Side Projects

Tetrisweeper​

Platform: Windows (Itch.io)
Engine: Unity C#
Role: Solo Project
Date & Duration: December 2020, Weekend Game Jam
External Links: ​Itch, Source Code
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Help Me, I'm Upside Down!

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Platform: Windows (Itch.io)
Engine: Construct 3
​Role: Solo Project
Date & Duration: May 2018, Month-Long Game Jam
External Links: ​Itch

Tetrisweeper​

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Platform: Windows (Itch.io)
Engine: Unity C#
Role: Solo Project
Date & Duration: December 2020, Weekend Game Jam
External Links: ​Itch, Source Code, Game Jam Submission

Help Me, I'm Upside Down!

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Platform: Windows (Itch.io)
Engine: Construct 3
​Role: Solo Project
Date & Duration: May 2018, Month-Long Game Jam
External Links: ​Itch
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About Me

I am an independent game developer and graduate of Indiana University's Computer Science and Game Design programs. I am also a co-founder of the indie game development team Drillbit Studios.

I've wanted to be a game developer ever since I first found out it was a real job. When other kids wanted to play games, I wanted to make them. In order to make this dream a reality, I learned how to code and I got to work. Now, I have experience with a variety of game engines, programming languages, and development disciplines.
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  • Home
  • Games
    • THIS IS NOT A DRILL
    • Astro Parcel Service
    • One Run Dungeon
    • Side Projects >
      • Tetrisweeper
      • Help Me, I'm Upside Down!
      • e-Learning Software
  • Dev Blog
    • TINAD: Stacking Blocks
    • TINAD: UI/UX Design
    • Tetrisweeper Devlog
  • Resume
  • Contact