Platform: Windows (Itch.io, Steam Greenlight)
Engine: Unity C#
Role: Gameplay Programmer
Team: One Hit Wizard - 8 people
Date & Duration: Fall 2016 - Spring 2017
External Links: Itch, Steam Greenlight
One Run Dungeon is a 2D run-and-gun platformer with one goal inspired by classics such as Contra and Metal Slug, where players run and gun their way through a classic high fantasy dungeon. We had a full release on Itch.io and even succeeded in getting the project Greenlit on Steam, however it was never released on that platform.
One Run Dungeon was the first major project I worked on with a team of other developers, and for that reason it was a huge learning experience both in terms of technical skill and working with developers of other design disciplines. At the beginning of this project's lifetime I worked solely as the lead programmer, but as development progressed I shifted into the role of project manager as well.
My primary tasks for this project were to implement and refine all gameplay mechanics, locate and remove bugs, and to help guide the project's creative direction. Broadly, I was responsible for implementing all of the elements pertaining to One Run Dungeon's core gameplay. I was the studio's only programmer, and by the end of development I had shifted into the role of project manager as well. Here are a few examples of the features I implemented: