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Platform: Windows (Itch), Mobile (iOS App Store, Android) Engine: Unity C# Role: Lead Gameplay Programmer Team: Drillbit Studios - 8 people Date & Duration: January 2019 to April 2020 External Links: App Store, Google Play, Website, Twitter Dev Blogs: Programming, UI/UX Design Project Description THIS IS NOT A DRILL is a free-to-play mobile endless jumper where the player climbs upwards through a barrage of falling blocks before their mineshaft is consumed by lava. TINAD was launched in March 2020 on Google Play and the App Store, THIS IS NOT A DRILL was selected to enter the 2020 Intel University Games Showcase. Although we won no awards, it was a great opportunity to share our work and an explanation of our design methodology with other developers. For more information, you can visit our submission page here. Role Description Lead Gameplay Programmer: My primary tasks for this project were to implement and refine all gameplay mechanics, locate and remove bugs, and to help guide the project's creative direction. Broadly, I was responsible for implementing all of the elements pertaining to TINAD's core gameplay. I was the studio's only programmer in the early stages of development, therefore I took on a leading role as we brought on additional team members with technical expertise. Here are a few examples of the features I implemented:
For more information about my process and technical details about TINAD's development, please take a look at my Dev Blog on the subject: Stacking Blocks: How to Balance Balance with Balance. To see my steps in prototyping the game's User Interface, please see my Dev Blog TINAD: UI/UX Design. Tools Used
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